What changed in v5.2.2
No user-facing changes since v5.2.1. This is an internal/testing patch:
- Custom boot splash — the game's own icon replaces the Godot Engine logo on startup.
- Boot diagnostics — every major system now logs an
initializing/startedbeacon on boot, and a version banner is logged to the console. The startup checks assert these so a silently-skipped system can't pass. - Test bridge — a
TestManagerautoload exposeswindow.sdr_testunder?test=1so automated tests can drive the game state (teleport the car, read telemetry) without simulating input. Inert in production. - Video recording — every automated test now records a
.webmvideo; the results viewer plays them inline. - Results viewer — new Review (single run) vs Compare (two runs) mode toggle.