What changed in v5.2.4
Web build performance — the browser (WASM) build now generates chunks on worker threads:
- WASM threads enabled — the web export switched from the single-threaded
template to the threaded one (
SharedArrayBuffer), so chunk generation runs across worker threads instead of on the main thread. The browser build was struggling to keep up with chunk generation while driving; this spreads the work the same way the desktop build does. - Cross-origin isolation — threaded WASM requires the page to be
cross-origin isolated, so the hosted build now sends
Cross-Origin-Opener-Policy: same-originandCross-Origin-Embedder-Policy: require-corpon every response. No action needed if you play the hosted build; if you self-host, your static server must send those two headers or the game won't boot.