What changed in v5.2.6
Post-processing off by default — the pixel-art outline shader (and the CRT shader) are now disabled on a fresh boot:
- No shaders on startup —
PostProcessTuningnow defaults tooutline_enabled = false(CRT was already off). The world renders without any post-process pass until you turn one on in the Post Process debug panel. This gives a clean, unaltered image out of the box and avoids the outline reading too thick in half-height split panes before you've tuned it.
No other user-facing changes since v5.2.5.