What changed in v5.3.0
Display, camera, and track dressing — three user-facing additions:
- Full-screen toggle — the Display debug panel now has a Full Screen switch that rides the engine's real fullscreen mode (no borderless hack). Full screen wins over the window-size pick; otherwise the window size + resize lock holds.
- More render-resolution options — the render-scale ladder gained intermediary and low presets, so you can dial the chunky pixel look from "barely" down to "very." A fixed pick now re-shapes to your screen's aspect (it pins the height and recomputes the width), so the world always fills the window instead of letterboxing — in full screen and windowed mode. The panel readout shows the effective resolution, not just the nominal 16:9 label.
- Follow Isometric camera — a sixth camera mode (cycle to it with C): the Third Person chase angle rendered orthographic, so you get the behind-the-car framing with Follow's flat isometric look and smoothed follow.
- Kerb blocks — new Kerb White and Kerb Color ramp-type blocks dress up track edges with raised, angled kerbs.