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RELEASE NOTES v5.5.0

What changed in v5.5.0

A driver in the car — there's now a blocky, Minecraft-skinned character sitting at the wheel of every car (yours, split-screen player two, and the ghost cars of online joiners):

Color grading — the post-process system gained an independent Color LUT layer that grades the final frame on top of whatever the active shader produced (CRT or PixelArt Outline). It is always the last pass, so you can run CRT + LUT or Outline + LUT together. The new Color LUT group in the Post Process debug panel turns it on and lets you browse shipped LUTs (Neutral, DMG, Apple, Night and more), mark favourites, and blend between the original and fully graded frame. A larger audition library is available to dev builds via a boot flag for trying out hundreds more; the shipped set is the curated one that ships.

Tuning & debugging — smaller additions to the debug layer:

No other user-facing changes since v5.4.0; the rest of this release is internal/testing work.


All release notesv5.4.0 ▶